PWAD//======== // Health //======== ACTOR NewHealthBonus2 : NewHealthBonus replaces HealthBonus { +INVENTORY.BIGPOWERUP } ACTOR NewStimpack2 : NewStimpack replaces Stimpack { +INVENTORY.BIGPOWERUP } ACTOR NewMedikit2 : NewMedikit replaces Medikit { +INVENTORY.BIGPOWERUP } ACTOR BerserkPack2 : BerserkPack replaces BerserkPack { +INVENTORY.BIGPOWERUP } ACTOR PureRage2 : PureRage replaces PureRage { +INVENTORY.BIGPOWERUP } //======= // Armor //======= ACTOR NewArmorBonus2 : NewArmorBonus replaces ArmorBonus { +INVENTORY.BIGPOWERUP } ACTOR ModdedGreenArmor2 : ModdedGreenArmor replaces ModdedGreenArmor { +INVENTORY.BIGPOWERUP } ACTOR ModdedBlueArmor2 : ModdedBlueArmor replaces ModdedBlueArmor { +INVENTORY.BIGPOWERUP } ACTOR RedArmor2 : RedArmor replaces RedArmor { +INVENTORY.BIGPOWERUP } //========== // Powerups //========== ACTOR ModdedBlurSphere2 : ModdedBlurSphere replaces ModdedBlurSphere { +INVENTORY.BIGPOWERUP } ACTOR HasteSphere2 : HasteSphere replaces HasteSphere { +INVENTORY.BIGPOWERUP } ACTOR ModdedSoulSphere2 : ModdedSoulSphere replaces ModdedSoulSphere { +INVENTORY.BIGPOWERUP } ACTOR LifeSphere2 : LifeSphere replaces LifeSphere { +INVENTORY.BIGPOWERUP } ACTOR ModdedMegaSphere2 : ModdedMegaSphere replaces ModdedMegaSphere { +INVENTORY.BIGPOWERUP } ACTOR UltraSphere2 : UltraSphere replaces UltraSphere { +INVENTORY.BIGPOWERUP }//=========== // GL Lights //=========== PULSELIGHT HealthBonusLight2 { Color 0 0 0.8 OffSet 0 0 0 Size 12 SecondarySize 18 Interval 1 } OBJECT NewHealthBonus2 { Frame SMBSA { Light HealthBonusLight2 } Frame SMBSB { Light HealthBonusLight2 } Frame SMBSC { Light HealthBonusLight2 } Frame SMBSD { Light HealthBonusLight2 } } PULSELIGHT ArmorBonusLight2 { Color 0 0.8 0 OffSet 0 0 0 Size 8 SecondarySize 14 Interval 1 } OBJECT NewArmorBonus2 { Frame ARSDA { Light ArmorBonusLight2 } Frame ARSDB { Light ArmorBonusLight2 } Frame ARSDC { Light ArmorBonusLight2 } Frame ARSDD { Light ArmorBonusLight2 } } POINTLIGHT ModdedGreenArmor3 { Color 0 0.8 0 OffSet 0 0 0 Size 26 } POINTLIGHT ModdedGreenArmor4 { Color 0 0.8 0 OffSet 0 0 0 Size 34 } OBJECT ModdedGreenArmor2 { Frame ARM1A { Light ModdedGreenArmor3 } Frame ARM1B { Light ModdedGreenArmor4 } } POINTLIGHT ModdedBlueArmor3 { Color 0 0 0.8 OffSet 0 0 0 Size 30 } POINTLIGHT ModdedBlueArmor4 { Color 0 0 0.8 OffSet 0 0 0 Size 42 } OBJECT ModdedBlueArmor2 { Frame ARM2A { Light ModdedBlueArmor3 } Frame ARM2B { Light ModdedBlueArmor4 } } POINTLIGHT RedArmor3 { Color 0.8 0 0 OffSet 0 0 0 Size 30 } POINTLIGHT RedArmor4 { Color 0.8 0 0 OffSet 0 0 0 Size 42 } OBJECT RedArmor2 { Frame ARM3A { Light RedArmor3 } Frame ARM3B { Light RedArmor4 } } PULSELIGHT PureRageL1 { Color 0.8 0 0 OffSet 0 0 0 Size 12 SecondarySize 16 Interval 1 } OBJECT PureRage2 { Frame FURY { Light PureRageL1} } POINTLIGHT ModdedBlurSphere3 { Color 0 0 0.8 OffSet 0 30 0 Size 52 } POINTLIGHT ModdedBlurSphere4 { Color 0.8 0 0 OffSet 0 30 0 Size 52 } OBJECT ModdedBlurSphere2 { Frame PINSA { Light ModdedBlurSphere3 } Frame PINSB { Light ModdedBlurSphere3 } Frame PINSC { Light ModdedBlurSphere4 } Frame PINSD { Light ModdedBlurSphere4 } } PULSELIGHT HasteSphereL2 { Color 1 0.8 0 OffSet 0 30 0 Size 12 SecondarySize 16 Interval 1 } OBJECT HasteSphere2 { Frame SINV { Light HasteSphereL2 } } PULSELIGHT ModdedSoulSphereL1 { Color 0 0 0.8 OffSet 0 30 0 Size 52 SecondarySize 62 Interval 1 } OBJECT ModdedSoulSphere2 { Frame SOULA { Light ModdedSoulSphereL1 } Frame SOULB { Light ModdedSoulSphereL1 } Frame SOULC { Light ModdedSoulSphereL1 } Frame SOULD { Light ModdedSoulSphereL1 } } PULSELIGHT LifeSphereL1 { Color 0.2 0.7 1.0 OffSet 0 30 0 Size 52 SecondarySize 62 Interval 1 } OBJECT LifeSphere2 { Frame LISP { Light LifeSphereL1 } } PULSELIGHT ModdedMegaSphereL1 { Color 0.7 0.7 0.7 OffSet 0 30 0 Size 52 SecondarySize 62 Interval 1 } OBJECT ModdedMegaSphere2 { Frame MEGA { Light ModdedMegaSphereL1 } } PULSELIGHT UltraSphereL1 { Color 1.0 0 1.0 OffSet 0 30 0 Size 52 SecondarySize 62 Interval 1 } OBJECT UltraSphere2 { Frame ARSP { Light UltraSphereL1 } } «DECORATE·_ GLDEFS